Technology and mental health: A complex relationship
Insights from Mental Health America’s 2025 report
Insights from Mental Health America’s 2025 report
Technology now shapes how we work, learn, connect, and access care. It holds real promise for growth and well-being — but also brings new challenges related to our cognition, emotions, and how we cope with distress. This report moves beyond simple “screen time” solutions and explores the mixed effects of technology: It can connect or isolate, empower or overwhelm, open doors or exclude.
While social media use has been called out as a concern, especially for its impact on young people’s mental health, technology in general affects how much mental and emotional energy we have, even as it helps us learn, improve in school, or feel productive in work.
Mental Health America surveyed 2,600 individuals to reflect on their use of “non-social media” technology. The report findings help us negotiate how to understand our personal and family relationship with technology and a framework for systems like governments and schools to encourage a person centered approach to how we use, interact with, and limit our technology use.
Feel reliant on technology
Do not feel reliant on technology
Technology reliance is strongly correlated with age, decreasing as age increases.
Youth under 25 years old are more likely (73.02%) to report using technology significantly more for entertainment as compared to those over 45 (44.41%). Inversely, as age increases, using technology for information increases.
Survey respondents under 25 are more likely to use technology for entertainment, less likely to self-limit their use, and more concerned than any other age group about the harmful brain changes associated with their use. As of 2022, research showed that around 70% of teens in the United States had personal use of a smartphone, computer and gaming console at home. The average age of first smart phone access was 12.2 years old, and 33% reported that necessity was the primary reason they started using it. Experts recommend delaying access to social media and setting limits on screen time for youth and adolescents. However, research and evidence on screen time limitations outside of social media use is inconclusive.
The following recommendations highlight opportunities to increase self-awareness and self-limitation:
Significant differences emerge between good and poor mental health groups regarding how technology makes them feel. Those reporting current poor mental health are more likely to:
Most survey respondents were young (54% under age 25) and currently struggling with mental health concerns (61% report poor mental health). These demographics are consistent with individuals most likely to come to take a mental health screen at MHA Screening, where the survey was posted. This help-seeking population provides an opportunity to understand how technology impacts high-risk populations and focuses on which changes have the highest chance for impact among youth with mental health concerns.
In 2024, MHA launched a new experimental behavioral addiction screener. Among the 2,500 individuals who took this screener (October-December 2024), 41% reported addiction to pornography and sex, 19% reported concerns about internet addiction, and 8% reported concerns about gaming addiction. Consideration for the design of features to empower users to self-monitor and self-regulate use of technology can mitigate risks associated with technology dependence.
Recommendations to support healthy use for people with mental health and addiction concerns:
Responsibility for protections | Count | Percent |
---|---|---|
Me | 1027 | 63.28% |
Parents/Guardians | 840 | 51.76% |
Product makers/Technology companies | 676 | 41.65% |
Companies using software (healthcare, schools, employer) | 658 | 40.54% |
Government | 607 | 37.40% |
Teachers | 286 | 17.62% |
Other | 124 | 7.64% |
Total | 4218 |
Sixty-three percent of respondents report that individuals should own the primary responsibility for implementing protections for technology use. Many recommendations focus on design features that help users recognize unhealthy patterns and can prompt users for behavior change. Younger children may be at higher risk for mental health impact due to unrestricted use of technology.
Options for government, tech companies, and child-serving systems to add protections to help increase safety for high-risk children.
We can’t treat technology as the sole problem — or solution.
Mental well-being is shaped by a larger system of health access, education, and social supports.
To move forward, we need: